Dead Ant Tagelementary P.e. Games

Dead Ant Tagelementary P.e. Games

Grade level: K-5
Equipment: None
Game Description: Hilarious idea for a simple tag game: if a player gets tagged, he must turn over on his back and put arms and legs up in the air like a dead ant on its back. To get back up? 4 players who aren’t tagged must attach themselves to an arm or leg and then that player is free. Tagger can’t guard or tag those who are helping. This is a great game to use with large groups of students. Give it a go!

Tower Defense Games are the ultimate strategy games! When you play a tower defense game you're not just mindlessly clicking through one level after another or racing against an AI opponenet to cross a finish line somewhere in the distanc. It sounds like the perfect setup for a Super Bowl commercial. Peanut, the 104-year old mascot of the Planters snack food company, has died after sacrificing himself in what appears to be a.

  1. Everyone spreads out in playing area.
  2. Choose a couple of taggers.
  3. When tagged, player turns into a dead ant.
  4. 4 other players go and save that ant by attaching to the limbs.

Team Swarm Tag is a simple, fun PE game that is perfect for introducing Chasing and Fleeing components to your students. This game also allows you to focus skills such as Deceiving An Opponent and Trapping An Opponent. It can be played indoors or outdoors.

If you are looking for information on how I use this game in my teaching, be sure to check out the Chasing & Fleeing Games Teacher Pack!

Dead Ant Tagelementary P.e. Games Youtube


Quick Rules

Players get into a scattered formation.

Dead Ant Tagelementary P.e. Games On

Two players are given a ball each get a pinnie to wear.

These players will start off as IT.

The IT team attempts to tag other players by tagging them with the ball.

An IT players tagging another player must be holding onto the ball at the moment of the tag (they cannot throw the ball at other players).

When in possession of the ball, an IT player’s movement is restricted to pivoting.

IT players may make passes between each other in an attempt to get closer to players they wish to tag.

When a player is tagged, they go get a pinnie and rejoin the game as a member of the IT team.

The teacher may add additional balls to the game that the IT team can use.

The goal of the game, for the non-IT players, is to be the last non-IT player in the game.

The goal of the game, for the IT team, is to tag all of the non-IT players.


Build One: Avoiding Opponents
Players get into a scattered formation. On the teacher’s signal, all players begin moving about the playing are while avoiding contact with other players. This build exists to help students understand the limits of the game while helping them develop dodging skills.

Build Two: Team Swarm Tag
Players now play the game with the full version of the rules.


Build Three: Additional Movement
The teacher may allow the IT players to: a) take three steps with the ball, or b) move with the ball while dribbling.

Grade Level Outcomes

Deceiving The Opponent
Trapping The Opponent


Discussion Questions

Where should you run when an IT player is close?

How can you get close to a non-IT player?

What tactics did you use to trap an elusive non-IT player?

Safety Information

Make sure students keep their head up when running.

Make sure no student throws the ball at another student (tagging must be done while holding onto the ball).